AI Insights · Timothy · October 2022
Top 5 Interactive Story Games on Android in Latin America Q3 2022
An analysis of the performance of the top 5 interactive story games on Android in Latin America during Q3 2022, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the interactive story game genre on Android saw significant engagement in Latin America. Here’s a detailed look at the performance of the top 5 apps in this category.
Chapters: Interactive Stories by Crazy Maple Studio Dev had a notable performance. Weekly revenue experienced a gradual decline from around $12.3K at the end of June to approximately $8.3K by the end of September. Downloads fluctuated, peaking at 8.5K in mid-July and dropping to about 3.1K in the final week of September. Meanwhile, active users decreased from 130K to around 79K over the same period.
Journeys: Romance Stories from Gameloft SE showed varying trends. Weekly revenue started at $8.5K in late June and decreased to about $5.3K by the end of September. Downloads were strong initially, exceeding 100K in mid-July, but fell to around 83.6K by the end of September. Active users saw a high of nearly 397K in mid-July, stabilizing to approximately 320K towards the end of the quarter.
Romance Fate: Story & Chapters, published by Higgs Gaming, had steady growth. Weekly revenue increased from $4.6K at the end of June to $6.8K by the end of September. Downloads rose significantly, starting at 8K and reaching over 18K by the quarter's end. Active users also grew, from 25.9K in late June to around 36K in late September.
Time Princess: Pearl Girl by IGG.COM had a mixed quarter. Weekly revenue started at $6.6K at the end of June and fluctuated, ending at about $4K by the end of September. Downloads increased in mid-August, peaking at 9.3K, before settling at around 3.9K by the end of September. Active users remained relatively stable, starting at 182K and ending at 170K.
Episode - Choose Your Story from Episode Interactive experienced varied trends. Weekly revenue was fairly consistent, averaging around $3.4K throughout the quarter. Downloads peaked at 100K in late July, then declined to approximately 73.7K by the end of September. Active users saw a high of 445K in late July, stabilizing to around 390K by the end of September.
These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower.